How to play Reindeer Dash
Rudolph is practising for Christmas Eve, and the track behind the stable is full of surprises. Logs roll onto the track in time with the music: listen for the beat and jump right on it to earn a Perfect bonus of five metres. Snowmen are too tall to jump, so move to another lane.
Carrots give Rudolph a burst of speed for three seconds, and bumping into things slows him down for a moment, but he never stops. You have 90 seconds: your score is how many metres Rudolph runs. Share it with a friend and see if they can run further.